The node graph tool
Unreal doesn't have.
Blueprints. Describe what you need and get a fully wired Unreal Engine Blueprint: correct pin types, execution flow, and variable setup. Powered by the AI you already use. Review it on canvas, tweak anything, then paste it into Unreal or deploy it in one click.
Generate a Blueprint from a description.
Describe what you need
Type what you're trying to do, or pick from the built-in prompt patterns.
Get a working graph
Not a list of nodes. A fully wired graph with correct connections, pin types, and execution flow. Auto-laid-out and ready to read through before you commit.
Send it to Unreal
Export copies native Unreal clipboard data. Paste straight into the Blueprint or Material editor. Want to skip the clipboard? The free Connector plugin deploys directly into your project.
Generating blueprint...
Cancel
Generating material...
Cancel
Generating widget...
Cancel
Paste out of Unreal. Edit. Paste back.
Save what works. Build your own graph library.
Learn how any graph works.
Generation is just the start. The same AI tools work on any graph you load: ones you generated, ones you pulled in from Unreal, ones you inherited from someone else. GraphDeck turns visual scripting you didn't write into something you actually understand.
Explain
Ask for an explanation and the AI teaches it like a lesson at a whiteboard. The camera glides through the graph while rings, arrows, and notes land on the exact nodes it's talking about, and you page through at your own pace. Lessons follow the logic across EventGraph, functions, and Construction Script, and can be saved and replayed.
Ask
Ask questions about what's on your canvas: "What happens when the player presses E?", "Could anything go wrong with this?", "How could I optimise this material?" Answers arrive drawn on the graph itself, anchored to the actual nodes, not as a wall of chat text. When a lesson calls for it, the AI can even sketch a suggested addition in chalk - nothing changes unless you accept it.
Extend
Select nodes and ask the AI to build from them. "Add sprint with stamina that drains and recharges." It reads what's already there, wires into your existing graph, and adds only what's needed.
You choose what leaves your machine.
Standalone by default
Works without a plugin, without project access, without the engine running.
Local only
Clipboard or plugin, nothing leaves your machine. AI calls use your own keys.
Counts, never content
Telemetry is anonymous feature-use counts from a fixed public list. Never your graphs, prompts, or project data.
The AI never sees your project
It only receives node names, pin data, and what you type. Never your files, assets, or source code.
No lock-in
Everything GraphDeck creates is a standard Unreal Engine asset. Uninstall anytime. Nothing breaks.
Get GraphDeck
Free
Beta- AI generation for Blueprints, Materials & Widgets
- Full node libraries with validation
- Save 5 graphs per tool - autosave, import & trash included
- Copy All as UE Blueprint: native clipboard export
- One-click deploy via the free Connector plugin
- Explain & Ask lessons on your canvas
- Asset Bucket for project context
- Copy-prompt workflow or bring-your-own-key
Pro · Indie
Early bird- Everything in Free, plus:
- Unlimited saved graphs in every tool
- Unlimited AI builds - no daily cap
- Folders, favourites, tags & sorting
- Multi-graph tab editing & custom library location
- Everything you made in Free unlocks instantly
Pro · Studio
Early bird- Everything in Free, plus:
- Unlimited saved graphs in every tool
- Unlimited AI builds - no daily cap
- Folders, favourites, tags & sorting
- Multi-graph tab editing & custom library location
- Everything you made in Free unlocks instantly
Windows 10+ · Beta · No account required · No subscription · One download for both tiers - a Pro key activates in-app
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